AI Insights · Timothy · October 2025
Top 5 Trivia Games Performance in the US: Q3 2025
Explore the performance trends of the top trivia games in the US during Q3 2025, highlighting downloads, revenue, and active users.
In the third quarter of 2025, the top trivia games on the unified platform in the United States showed diverse performance trends. Here’s a detailed look at the key metrics for each app, based on Sensor Tower data.
Elevate - Brain Training Games from The Mind Company saw a steady weekly revenue, peaking at approximately $214K in early August. Weekly downloads fluctuated, reaching a high of 70.9K in mid-July. Active users peaked at 929K in the same period before experiencing a gradual decline.
Trivia Crack Premium Quiz Game by Etermax maintained consistent weekly revenue, with a notable peak of $88.8K in early August. Downloads remained stable, ranging around 26K, while active users showed a downward trend, starting at 490K and ending at 342K by late September.
Kahoot! Play & Create Quizzes from Kahoot ASA experienced a significant rise in weekly revenue, reaching $50K by mid-September. Downloads also increased, peaking at 59.6K in mid-September. Active users grew steadily, starting at 252K and reaching 397K by late September.
SongPop Classic - Music Trivia from FreshPlanet Inc. saw a varied revenue trend, with a peak of $41K in late June. Weekly downloads remained low, averaging around 2K, while active users hovered just below 10K throughout the quarter.
Finally, Clever - Brain Training Games showed a positive revenue trend, climbing to $39.9K by mid-September. Downloads spiked to 27.7K in early September, and active users increased from 44K to 59K, demonstrating strong engagement.
These insights into the trivia game market provide a glimpse into user preferences and engagement patterns. For more detailed analytics, Sensor Tower offers comprehensive reports and data.